The Trouble with Stormtroopers
"Look at these blast points too accurate for sandpeople. Only Imperial stormtroopers are so precise." Obi-Wan Kenobi from Star Wars.
Ah, stormtroopers. They look cool and characters talk about them as though they are supposed to be impressive the crack shock troops of the Empire. Yet many gamers seem to have no respect for them. For example, the idea that bad guys can't shoot is often referred to as "The Stormtrooper Effect" because of the number of shots that missed the heroes of the Star Wars series.
The ultimate show of disrespect, though, came from Wizards of the Coast in the new Star Wars RPG. They would have a Game Master represent stormtroopers as mid-level thugs with stats of straight 10s. Now, for the uninitiated, this means that while they are better at shooting things than the average man-on-the-spacelanes, they are just about as easy to take down.
Think about this for a moment. These are supposed to be the best troops the Empire has to offer. What does that say about the rest of the military? If these are the elite, how have they ever won any battles?
Okay, before we get into how to fix this problem, let's examine the stormtrooper issue more closely. Here are the stormtroopers as presented in episodes IV, V and VI of the series:
Episode IV: A New Hope
Episode V: The Empire Strikes Back
Note: Stormtroopers are mostly used for intimidation and escort in this film, rather than combat.
Episode VI: Return of the Jedi
It's kind of interesting to lay it out this way. Let's look at what we might learn from this:
Now that first point is pretty damning, and has led to no end of derision. Fortunately, one of the things WoTC has done right in the Star Wars RPG is give us an excuse for this: Vitality Points. Because Vitality Points represent luck, skill and so forth, a character can lose VP without appearing to have been hit. Looked at through this lens, we see that while the main characters may not have been wounded often by stormtroopers, they may well have lost a good deal of VP in fighting them.
The second point should not be glossed over. Every time stormtroopers have matched up with rebels who were not main characters, the rebels have come up short. Nothing seen onscreen suggests that these victories have been Pyrrhic. Now from a strategic standpoint, the stormtroopers have been fighting from a stronger position, but twice they have entered battle from a tactically inferior position: invading Leia's ship and invading the base at Hoth. Since we have no reason to believe that these victories have been costly, it is reasonable to conclude that the stormtroopers either matched up well with, or outfought, the rebel troops.
The reason that I stress point three is twofold. First, it helps explain point two. Second, it illustrates that stormtroopers are well-trained. Whether or not they can take down main characters, they act like elite troops.
These do not sound to me like mid-level thugs with average stats. I am currently deciding between making stormtrooper a class or a prestige class. I see a lot of arguments both ways, and am currently leaning towards prestige class. I just have to decide on the benefits first.
So if stormtroopers are something special, what about the rest of the Imperial troops?
This is the way I see them breaking down:
Imperial Navy:
They all have at least one level of soldier, to represent primary training. Beyond that, they tend to progress as either soldiers, diplomats or experts, depending on their jobs. Some, of course, eventually enter prestige classes such as officer, elite trooper and starfighter ace. Other classes are possible as well, but not as common.
Imperial Army:
The Imperial Army troops also start with a level of soldier. Beyond that, their progress varies greatly with assignments and future training. A sloppy base on a backwater world will produce people who progress as thugs, or, if they are motivated, fringers or scoundrels. A crack unit will tend to progress as soldiers. There will still be some experts in fields such as medicine and engineering and probably a few diplomats. Individuals may still reach prestige classes, of course, and even a sloppy base may have one hot squad. Most often, though, Imperial army soldiers will alternate progression between soldiers and thugs, varying with their training and combat experience.
CompForce:
CompForce is made up primarily of thugs, with a smattering of experts and diplomats. "Hero" classes are fairly rare among them.
I suppose at this point I should say something about the ewok matter. But I won't. I could give you a long, coherent argument against that whole scene, which was the biggest farce of the Star Wars movies this side of Greedo getting off a shot. If you disagree with me on this point and feel that the ewok skirmish makes perfect sense, then by all means use it as evidence and emasculate your stormtroopers until they're the keystone cops, or seek whatever solution you wish. Personally I prefer a less arbitrary campaign world.